; Pixel shader used by A3DTerrain2. This shader blend one terrain layer with vertex color

; t0, layer's normal texture
; t1, layer's mask texture (with alpha channel)
; t2, layer's specular map

ps.1.1

tex t0
tex t1
tex t2

mul r1, t2, t2.a
mul r1, v1, r1
add r0, r1, t0
mov r0.a, t1.a